Gomi Review

By , on August 7, 2009

Download on the AppStore
2 out of 5


  • Fun mini-games.


  • Distractingly simple visuals
  • Slow gameplay.


Gomi tries to give players a fun and relaxed gaming experience but sadly falls short with unappealing and slow gameplay. This game is not worth the current price.

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Gomi puts players in control of a happy red ball as you try to clean up the world. The gameplay is similar to Katamari Damacy as the more objects you roll up, the bigger you get, allowing you to roll up larger items and grow more .etc.

The controls are simple enough, tilt your iPhone to move your Gomi and tap the screen to jump. But the speed at which your Gomi rolls and changes direction is far too slow to give players any challenge in regards to movement or to keep players interested in the story.

The visuals, although colourful enough, look like they were drawn up in paint. And while some other iPhone games have gotten away with simple visuals, Gomi’s visuals tend to distract the player, reminding them that they are playing a hand/paint drawn game. Gomi’s eight mini-games however, were far more fun than the main game itself. The sound is cute with happy music loops and sound effects. But you cannot play your iPod as game music. Players can also post their high scores on the leader boards and play levels again for time challenges.

It’s unclear what was trying to be achieved with Gomi; A warm and fuzzy family game or a new twist on Katamari Damacy style gameplay? Ultimately, the main game is far to slow to grab interest. And while the mini-games are quite fun, they are so because they are clones of other popular mini-games such as Bejeweled, but with a Gomi facelift.


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