STREET FIGHTER X TEKKEN MOBILE Review
- Publisher: CAPCOM
- Genre: Entertainment
- Released: 19 Sep, 2012
- Size: 567.2 MB
- Price: $2.99
- Streamlined gameplay and controls; reworking of the SFxTK concept to suit mobile platforms.
- Heavy focus on rewards for play; gives you plenty of reasons to keep fighting.
- Wifi/Bluetooth required for competitive play; ensures smoother performance.
- Limited roster; given past records this may mean another dip in the wallet in the future.
- Syncing issues with achievements; nothing major, but regularly error'd-out.
Fighting-game fans can expect more than a few changes to Street Fighter X Tekken Mobile from its console brother, but the final result is something that feels streamlined as opposed to hamstrung; a great pick up for competitive gamers on the go.
- Full Review
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In only three short months STREET FIGHTER X TEKKEN (SFxTK) has undergone a transition from its true home on Consoles and PCs to the mobile platform. Fighter fans may take exception to my wording there, but fear not, Street Fighter on iOS has (to date) been adapted almost perfectly for touch-screen devices. SFxTK is no exception to this and indeed it places even more emphasis on its ‘versus’ modes than ever before - sure you can enjoy the game single-player, but if you have WIFI then you’re missing out if you don’t compete online.
Whether or not you choose to employ ‘simple moves’ you’ll have to get used to the virtual-stick and ‘six’ button configuration that has been designed to give you access to each character’s full-array of combo-moves with ease. The buttons themselves are boiled down to a single punch and kick, along with ‘cross’ (for team based moves), and ‘special’ to deploy ‘special’ and ‘EX’ moves depending on your setup. Lastly, like past Street Fighter titles, touching a portrait or the power-gauge bar will unleash your super and ultimate moves.
Fine-details aside, you’ll need to throw yourself right in to the mess with little more than a cursory introduction to get anywhere - it’s a trial-by-fire as it were. Once you’ve completed the Arcade mode you unlock more ‘gameplay’ modes, including ‘Trial’ to practice combo moves that will assist you in higher difficulties, and more importantly, versus online opponents.
Of course it would be silly to assume that the mobile version could manage to pack in the full console experience, but what it does provide is a competitive facsimile that retains the core concepts from the full title. Instead of full character switching you’ll be limited in how long your partner can be on screen, likewise limiting how much health you can recover on your main character. Thankfully unlike the console version, if your secondary character is ‘knocked out’ they’re simply swapped out, but should you activate ‘Pandora mode’ to gain a temporary power boost, they’ll be sacrificed permanently.
Also missing from the mobile release is the extensive roster of the console version - at this time a whole 10 characters (five from each franchise) are available from the outset. As a result single-player is hamstrung in its length and given our past experience with CAPCOM’s fighters, we can probably expect a ‘new version’ of SFxTK to extend the roster, dipping in to your wallet once again (though we’ll just have to wait and see on that score).
Once you’re confident enough, the real party takes place online via WIFI (or Bluetooth if you happen to have competitive friends nearby). The insistence on using a stable connection makes for a smooth experience, which is definitely appreciated.
Perhaps the best praise that can be leveled at SFxTK is that it feels at home on the iOS platform and it’s becoming increasingly apparent that physical controls aren’t about to limit hardcore fighter-fans after a competitive bout. Although it’s definitely a different beast to the console version, it still packs a serious punch.
Functionality is not guaranteed on devices that are updated to iOS 8.
The Street Fighter and Tekken franchises clash head-to-head in this never-before-dreamed-of crossover battle! Take on players from all over the world in Wi-Fi Ranked Match while increasing your player level!
※This application was created specifically for the iOS platform, and as such is different from the console version of Street Fighter X Tekken. It takes advantage of the "quick and easy fun for everyone" game idea that is unique to the iOS.
Enjoy the gorgeous and striking 3D graphics with retina-display compatibility. Whether you're a Street Fighter or a Tekken fan, or you're new to both franchises, this game is sure to appeal to you!
◆2 vs 2 Tag Battles
Choose between Street Fighter and Tekken characters and create your very own tag team. Working together with your partner will be the key to victory!
Utilizes Capcom's Visual Pad for simple to use controls.
◆Striking 3D Battles
Four characters will duke it out in 3D rendered spaces! We've really pushed the graphics to their limits! Makes full use of the retina display for crisp and clear graphics!
◆New System : Gem Roulette
The Gem Roulette system is unique to the iOS version. Hit your opponent with the Launcher Attack (-> + X) to spin the roulette and get a random power-up.
Power-up your Pandora's Boxes to make your roulette wheel a force to be reckoned with!
◆Take on Skilled Players in Wi-Fi Ranked Match
Fierce competition from all over the world awaits! If the global scene feels a bit daunting, try becoming the champion of your region first!
◆Caution for Play
As this game continually sends data to the server, please play in an environment with good reception.
◆ When Running This Application on iOS6
When running this application on iOS6 a portion of the graphics will appear darker than the others.
We are addressing the issue at this time and hope to have this fixed shortly. Thank you.
Compatible with the iPhone 4, iPhone 4S, 4th generation iPod Touch and above, iPad 2, and the new iPad. Requires iOS 5.0 or later.
Not compatible with the iPad or iPhone 3GS.