Storm in a Teacup Review
- Publisher: Cobra Mobile Limited
- Genre: Entertainment
- Released: 19 May, 2011
- Size: 93.5 MB
- Price: $2.99
- Simple controls; easy to learn for new-comers and familiar enough for traditional platforming fans.
- Clever meta-game moments; mixes things up with games within a game.
- Fun sticker-art inspired visuals; smoothly transitions in style between areas.
- Jet-based jumping can be inconsistent; makes perfect runs frustrating as you can't always rely on results.
- Missed opportunity for more story; mostly inferred instead of told directly.
Storm in a Teacup is a self-aware and enjoyable platformer that's hard to pass up while so many others stick to traditional formulas.
- Full Review
- App Store Info
Although we've seen attempts at it before, Storm in a Teacup by Chillingo and Cobra Mobile is perhaps the first game to truly capture the feel of Little Big Planet on the App Store in a meaningful way. Whether this was the game's intention or not, this little platformer takes you through a variety of worlds while testing your skill at mastering its quirky physics and mini-games you'd not ordinarily expect from this sort of title.
At first the game presents itself as a fairly standard platformer as players collect objects including hidden stickers and keys to get through locked doors in order to reach the end of the level. 'Perfect' runs will require levels to be completed without dying, but this is easier said than done. The controls are responsive, but subject to the quirky physics of the world you're in. Instead of 'jumping' you can deploy a sort of jet-boost that slowly refills while in the air, while also instantly refilling when you hit the ground. This allows for tricky 'double jumps' that require precise tapping to maximize and extend the thrust to reach heights that would otherwise seem impossible.
The imaginary world is simply gorgeous, with each area featuring unique visual themes for objects and enemies you may have already been introduced to. Much like Little Big Planet, the worlds have a slap-dash style filled with machinery strung together with sticks and rope. There's no real 'enemy AI' and most challenges require precise timing and skilled jumping to manage, though later levels mix things up with meta-games created out of the physics engine, resulting in unique moments like playing Space Invaders to complete the stage.
Storm in a Teacup is a fun, relaxing and at times a completely surprising platformer to enjoy. While the 'jumping' mechanic can result in more than a few unwarranted deaths, the game scales nicely depending on whether you simply want to casually finish the game or tackle its hardcore 'perfect' runs. Definitely worth checking out if you're after a new platformer.