MONSTER HUNTER Dynamic Hunting Review

By , on June 2, 2011

MONSTER HUNTER Dynamic Hunting
  • Publisher: CAPCOM
  • Genre: Adventure
  • Released: 1 Jun, 2011
  • Size: 73.6 MB
  • Price: $4.99
Download on the AppStore
4 out of 5


  • Fast-paced brawling action; pits you against creatures with unique attacks.
  • Skill and timing rewarded with higher scores.
  • Unlockable weapons/armor; changes appearance in battle.


  • 'Tips' only provided on death; assumes prior game knowledge or extensive grinding.
  • Battles can be mostly won through brute force.


While this may not be the Monster Hunter fans may have expected, the cut-down gameplay makes it easier to enjoy if you're new to the series or just after a fun action title.

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Editor's Note: The review was originally posted with a score of 3.4 - this was done in error and has since been corrected to 3.6. While at times we may modify scores due to updates (replaying them to confirm the changes), this was simply a case of human error and we apologize for the confusion.

It's safe to say that the Monster Hunter series has a lot of fans with the complex gameplay revolving around improving yourself as a hunter by learning about and finally defeating your prey. For some, the time involved is simply a chore and Monster Hunter Dynamic Hunting by Capcom cuts straight to the chase, pitting you against wyverns from the console series with no preamble required.

In a way the game feels like an abstract shoot'em-up, placing you against boss after boss, each with their own unique strengths, weaknesses and attacks that must be mastered. Sadly, any sense of strategy is completely eliminated by being able to tackle most of the creatures by simply walking up to and attacking them directly. Thankfully this only provides basic progression and those looking to unlock additional weapons and armor will need to study their foes to dodge attacks, counter blows and 'break' precious trophies from the wyvern you're fighting.

The controls are simplistic and while the game's combat initially resembles that of Infinity Blade, the emphasis is more on your mobility and less on specific tactical strikes. Dragging moves your character around the level while swipes and taps initiate special and basic attacks in turn. Double finger swipes will dodge you out of the way of attacks and if you have an appropriate weapon equipped, pressing down with two fingers will block. Annoyingly the gestures are prone to being interpreted incorrectly (such as blocking when you want to dodge, moving when you want to slash), causing some good runs to go up in flames for no good reason at all.

Although the solo campaign may not present too much of a challenge, the co-op campaign (via Bluetooth) is something else altogether. Fans familiar with these creatures from their original incarnations will get to experience the beasts at full force, making tandem combat far more exciting.

While the visuals certainly aren't completely polished, the monsters and the monster hunter are detailed enough, with weapons and equipment changing your appearance appropriately. To get the best scores you'll want to unlock, craft and experiment with different weapon types, but there's no major incentives to dive in that far.

Monster Hunter Dynamic Hunting isn't quite the same as its console and hand-held brethren, though jumping straight to the 'boss' fights does make this an easier game to pick up for newcomers and casual gamers. The fun may not last for long, but battling epic beasts can fill up the spare moments in the day.


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