1000 Heroz Review

By , on June 10, 2011

1000 Heroz
Download on the AppStore
4 out of 5


  • A new challenge every day.
  • Content remains unlocked; only leader-boards close every 24 hours.
  • Interesting cartoonish visuals; characters look and feel more like upright cars than actual humans.
  • Floaty physics adds depth to obtaining speedy runs.


  • Content limited to what's available right now; potentially repetitive.
  • Coins and 'points' serve no real purposes so far outside of demonstrating the amount of time wasted.


1000 Heroz has the potential to be something really amazing, but the slow release of levels means you'll either need to put it aside for a time or knuckle down to obsessing over one race per day.

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RedLynx likes a good racer, though it seems they have an allergic reaction to vanilla racers, preventing them from making a bland title that most people would recognize. Some would consider it risky to flirt with these sorts unique ideas, but they're not slowing down and their current front-runner is 1000 Heroz. Every day you'll get to compete with people around the world with a new 'hero' and a new level, but you only get 24 hours to make your mark before starting anew.

The game itself looks and feels much like a platformer, however the 'heroz' you control are better described as human-like bipedal vehicles. Tapping the virtual controls will spin their little feet around, launching them forward if they find enough grip on their current surface. Jumping is a bit floaty, however it introduces another twist as your hero moves considerably slower in the air than on the ground, making jumps a risk to your overall time. Ordinarily this sort of loss of control in the air would be a cardinal sin for a platformer, but it opens up the option of performing long low-height jumps that place you in contact with the ground again as soon as possible, maximizing your overall speed and time.

Unfortunately there's not a lot to work with in the game just yet, but the promise of (ultimately) 1000 different stages is mind-boggling. Each day brings a new hero and level, complete with unlockable rewards for beating silver times and locked-in fame for being a top contender in the 24 hours that a particular stage is considered active. Although the leader boards may close, previous stages can be played for fun even if you're late adopter.

The idea of playing a game daily for almost three-years seems daunting, but the real genius at work here is in knowing that the longer you spend away from the game, the more you'll have to come back to. In short, this manages to cater to two vastly different audiences such as hardcore high-score junkies and casual gamers after an occasional distraction in a novel way - one gets glory for their dedication, the other gets content that rewards them for coming back after a hiatus.

It goes without saying, but as the game stands it's extremely thin on content, but if you enjoy competing with friends and people around the world for high-scores 1000 Heroz can go the distance.


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