NOM 5 Review

By , on September 8, 2011

Download on the AppStore
3 out of 5


  • I've never played anything like this.


  • The rotation of the screen is very disorientating and a bit nauseating.
  • The tap control scheme while a neat concept isn't executed that well.


Nom5 has some nice presentation and a unique concept, but its execution is flawed and may give some gamers motion sickness

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Nom wants to find himself a girlfriend. To do so, he's on a quest to meet the Spaceking and acquire the truth of life along the way. At least that's what we think is going on. The story itself reads like it was written through an online translator and doesn't have much to do with the gameplay. Funnily enough this could a point in the favor of Nom's odd charm.

When the first level loads up, you get the feeling this is going to be another endless runner with a multi-purpose tap control scheme. You'd be partially right, however you've never played a runner like this. You're running along, tapping to jump, and tapping and swiping to take care of the multitude of various enemies in your path. Just as you're getting used to this, the screen suddenly turns about 30 degrees, throwing you off... and then the game keeps doing this, even when you reach the end of the road, and have to swipe down to rotate onto the opposite surface to run back. This constant rotation of the screen is disorientating on level 1, but on level 2, with it's odd pulsing backgrounds, that disorientation turned to mild nausea. This might be the first iPhone game to need a motion sickness warning.

The game uses a simplistic design with lots of color. The soundtrack fits the gameplay and that could be a good or bad thing depending on how you react. Acquiring a decent score on a level will reward you with a bonus item that can be equipped for easier play, and snacks can be purchased which can relieve some of the game's headaches.

Nom5 is certainly unique but it might be hard to recommend. The one tap control comes off a bit loose, with attacks not always landing when you think they should, and the swiping leaves a lot to be desired. Add this to the constant disorientation of the levels (aside from the boss fights, which were a lot of fun), and this becomes a game you should check out at your own risk.


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