DrawRace 2 Review

By , on September 1, 2011

DrawRace 2
  • Publisher: Ubisoft
  • Genre: Arcade
  • Released: 1 Sep, 2011
  • Size: 465.6 MB
  • Price: $2.99
Download on the AppStore
5 out of 5


  • Intuitive line-drawing system; your car moves as fast as you do.
  • Multiple vehicle and track types to unlock and master; never quite the same game twice.
  • Seamless online multiplayer; fight for online rankings as easily as you would against AI opponents.
  • Gorgeous 3D visuals.


  • Sharp difficulty curve - realistic racing isn't always intuitive; somewhat offset by being able to purchase full unlocks.


Line-drawing may not be the first thing you think of when it comes to controlling realistic vehicles, but Drawrace 2 places you behind the wheel of multiple vehicles and tracks that feel amazing despite the disconnected control system.

  • Full Review
  • App Store Info

The last time we saw RedLynx on the App Store was after their release of 1000 Heroz, an ambitious time-trial style platformer with daily unlockables (amounting to a crazy amount of levels if you happen to jump on board right now). Drawrace 2 marks the return of RedLynx's signature line-drawing title under the banner of Chillingo with just about every aspect of the game receiving a turbo-boost injection of shiny features.

Just like some finely tweaked race-car, the basic engine of simple cartoonish visuals have been replaced with the beefy and gorgeous 3D tracks and vehicles with detailed designs and lighting to put it in the leagues of games like Reckless Racing. However, instead of taking control directly you'll need to draw one long, single line from start-to-finish across multiple laps, providing a road-map for your vehicle to follow.

The finesse and detail that comes from such a hands-on approach can be ludicrous, with slower movements of the finger indicating deceleration (up to and including braking) while fast swipes will have the vehicle putting the pedal to the metal. You'll need to take in to account the surface, general speed and momentum of the vehicle to prevent useless spin-outs, collisions (only with the environment; vehicles thankfully slide through each other in an act of mercy) and slides that would otherwise ruin your final times against the AI.

Tracks are unlocked as you tackle levels multiple times, increasing the difficulty each time and providing tracks and vehicles for use in the multiplayer modes. Those who feel they've practiced enough can push themselves to the limit against human opponents either via local pass-and-play or a World League system that seamlessly pits you against multiple challengers around the world to increase your position on a global ladder.

The inclusion of additional features like a turbo-boost that can be manually activated during the race allows for more finesse than ever before and those who enjoyed the first title will find themselves falling in love with the game all over again.

A unique and challenging racing experience not to be missed.


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