- Colorful presentation and easy to pick-up gameplay.
- Strangely compelling math-based puzzling.
- Boost system introduces an unappreciated 'pay to win' element to the gameplay.
KooZac is a refreshingly challenging twist on the block-matching concept, but pay-to-win elements ruin its otherwise fun social elements.
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[KooZac was featured as the Mini-Review for the Friday News Wrap-Up for the 24th of August, 2012]
Square Enix have certainly been trying a new approach when it comes to the iOS platform - while their premium RPGs are certainly worthwhile, their casual titles often leave out something in their final release. Or rather something is left in that should be left out - a hand in your pocket.
KooZac is a brain-tickling arcade puzzler that challenges players to throw down numbered blocks in order to create matches. What are these matches? Each block you place down changes what number you need to 'add up to' in order to clear a set of blocks. There's a puzzle mode with a set formation of blocks that need to be cleared and an 'endless' mode where you keep playing until you top-out. Facebook integration allows you to compete with friends, but in all of this you're earning 'coins'.
These are used, predictably, to purchase power-ups that can fit in to one of three available slots. They can be toggled on and off before a stage, so you'd assume once they're bought they're yours for good... and you'd be wrong. After two uses the power-up is gone and so is your investment; something that's not easily gained back.
In truth they're not required to finish the game, but the slight is frustrating, especially when the game's 'helpful tips' suggest you buy more coins every time you visit the boost menu.
There's merit in KooZac's unique 'matching blocks' gameplay, but it's also hard not to be put off at the same time.