Green Jelly Review
- Publisher: G5 Entertainment AB
- Genre: Entertainment
- Released: 19 Dec, 2012
- Size: 50.1 MB
- Price: FREE!
- Dessert themed worlds make you want to indulge your sweet-tooth.
- Levels are quick and easy.
- The same music looped over and over again gets annoying.
- Nothing to distinguish it from other games in the genre.
Green Jelly is an average physics flinger. It might please those who love these games, but it's nothing we haven't seen before.
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Green Jelly is another entry in the genre of the cute styled physics flinger... and yet the intro has the titular jelly opening the fridge door not only to the sight of nothing to curb its hunger, but a mouse who is about to hang itself... with a ready made noose! Well that's exceptionally dark for a game about flinging a stretchy jelly around to grab candy. Maybe not. This is G5 after all. They make a lot of drama intense hidden object games, and maybe some of that melodramatic flair seeped into this game about sweets. In the rest of our time with the jelly, nothing of this nature reared its ugly head, so its probably time to stop over-analyzing a scene from the introduction, and get onto the game.
The goal of each level is to get to the gingerbread house, and if you can, grab the candy along the way. You start around a node, and these nodes will be your safe haven. Treasure the nodes. The jelly can grab onto multiple nodes if they are with-in stretching distance of each other. This allows you to methodically plan out your next flinging shot, with an dotted arc guiding your way. If you just have one node, you can stretch and fling yourself somewhere else, and all these actions are performed with a single finger. The controls do their job, but they lack the responsive quality one would like, even if there is no rush to complete a level, unless of course you're stuck on a node that is in harm's way.
The game is very dessert themed, with the backgrounds reflecting the world you're in. It's probably not a good idea to play this when you're hungry or craving sweets, but if you were fine with playing games like Zool or Robocod, the candy and chocolate won't be a problem. Aside from that, flicking around the levels are fun due to their short nature and design, even with the controls sometimes being lacking. Yes, Green Jelly doesn't do anything new in the genre, and it is something we've all played before... but if you want another physics flinger, and you enjoy desserts, then this is a match made in heaven. I think it's time for a chocolate break.