R.I.P. Rally Review

By , on April 23, 2013
Last modified 11 years, 1 month ago

R.I.P. Rally
Download on the AppStore
3 out of 5


  • Running over zombies in a machine-gun mounted rally car can be an enjoyable experience.
  • The handling is pretty tight in certain situations.


  • The announcer voice is quite annoying. Not much variety of gameplay.
  • Aggressive grinding or IAP needed to progress.


If running over and shooting zombies is your thing, RIP Rally will provide some amusement, but the grind soon becomes overbearing,

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RIP Rally is an arena combat game where you drive around a rally car with a turret mounted machine gun, ploughing down and shooting waves of zombies, trying to survive for as long as possible while completing missions, collecting coins, and refilling your health and ammo reserves. If that already sounds like a good time, you don't need the rest of this review, but for those of you unconvinced or on the fence, let's explore this freemium title.

Essentially the game plays like a twin-stick shooter. The left analogue stick drives you around, while the right stick fires off short bursts of your weapon in the direction you are pointing it. When it comes to the driving, you actually have quite a tight turning circle on your vehicle, and are able to swerve around without much difficulty. This only applies if you don't lose momentum however. This can be disastrous as not only do you have to slowly gain your directional bearings again, but any zombie hitting your car when you don't have enough momentum built up is a chunk of health knocked off, and from wave three onwards when the exploding zombies enter the picture, it's a death sentence. While the driving is serviceable, the gun never feels like its firing where you want it to, and this can certainly cause its sense of frustration.

Now some of this could be due to the game wanting you to upgrade new weapons, boost your defences and increase the handling ability on your vehicle (as well as buy new vehicles yourself). The cash to buy these pricey upgrades is given to you by completing missions, and the coins that act as unlocks are doled out for surviving each individual round (if you can find and collect it in time). Obviously you can pay money to gain both these resources, but that's up to you if you think the gameplay is worth it.

Honestly, we don't. The arena concept and upgrades are well conceived, but the controls, the difficulty increase of the waves, and the large prices accompanying their freemium model make this one only for those who really love the concept. Oh, and even those that love it will most likely agree that the announcer definitely needs to be put on mute, if only till he discovers some better material.


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