By , on April 6, 2011

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4 out of 5


  • Charming cartoonish 2D style; smooth animations and clearly designed interface.
  • Intuitive control design; just about everything you do can work in your favor.
  • Lots of power-ups to unleash devastating super-attacks.
  • Upgradeable and unlockable weapons.


  • Fairly short with little replay incentive.
  • Controls occasionally bug-out for a moment, delaying subsequent attacks.


Gobtron is big, cute and about as thick as a concrete bunker, but that doesn't stop him from being able to defend himself - his eternally runny nose is a mystery best left unsolved, but at least you can have fun mopping up enemies out to destroy this gentle giant.

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It's unfortunate that most game developers with a modicum of success will inevitably have to deal with a 'clone' of their game idea. Thankfully the best way to combat the problem is to prove that the original is still the best and GOBTRON by Juicy Beast Studio does just that, brushing aside the would-be usurpers to the throne.

Unless you've lost sight of that inner-child, gross-out humor will always remain a little bit amusing, even if it only manages to pull out a tiny smirk in the corner of your mouth. Sadly the App Store is rife with games that take things too far, but when you're a giant gormless monster incapable of defending yourself directly, it's up to your bodily functions to come to your defense. In particular you'll spend most of the game defending Gobtron from vicious invaders over the centuries by flicking a string of snot at them while also making use of other various defenses including spit-bubble shields, sonic-boom burps and yes, even a fart (though this is saved for close to the end of the game). Each 'weapon' requires a slightly different gesture to initiate and once you're comfortable with each one you'll be decimating endless waves of enemies especially if you can grab a power-up or two.

It's hard to be entirely grossed out as the presentation of GOBTRON is charmingly cute, especially as the giant pink monster remains almost entirely oblivious to what's happening around him. Each stage rewards players with the equivalent of experience to be spent on unlocking and upgrading various weapons and aspects for the monster and while you can replay levels to grind out experience, it's generally not required to complete the game.

If anything the game can be a little too forgiving and finishing the game will only take about an hour or so of solid playing, leaving you with little more than a semi-entertaining time waster once you're done. Gobtron is a fun mix of humor and fast-paced gameplay that's well worth grabbing if you're after a new time-waster, but if you're adamantly against gross-out humor you can pass on this one for now.


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rekz 8 years, 5 months ago

Thanks for that! 
My personal enjoyment is *definitely biased* with Dungeon Defenders (and Dungeon Raid as well).  DD is a lot of fun, very replayable, and its a 3D RPG w/strategic teamwork on my iPhone w/4 classes and multiplayer and Tower Defense elements!  I'm still amazed at the gameplay here.
I've been surprised at how vindictive players of DD were in AppStore, namely b/c the devs reset their characters while patching (they fixed that), they added IAP options which many players resent, and the game's framerate sometimes slows down when you have 4+ people on a level hacking away (which you noted - and this sometimes can be a problem in the game).  I have an iPhone 4 and it's quite good on that, but I could see it biting the big one on an iPhone 3 or older.
I did enjoy your review of Gobtron -- an enjoyable take on what seems a charming (yet snotty) game.
But for $2, I'd recommend to anyone to get DD for $1 while it's on sale & save the other $ for something else (maybe Words w/Friends 'ad-free' edition?)!

talugo 8 years, 5 months ago

After hitting play on the review, I had the same smile from watching the first Katamari screenshots all those years ago. While I might not pick this title up for a while, I do like the look and "feel" of the game (if that can be measured). Good to know that you won't throw away a decent title as childish because of the content.

rekz 8 years, 5 months ago

Andrew, you are very generous with your 4 reviews.  To me, even if this game was in 3D and had great ... uh, music?  (I dearly wanted to write mucus.) ... it would still at most get a 2 and for $2?
Not sure why you'd give this 4 and Dungeon Defenders a 3.  Seems confused on your part -- the quality of the one SURELY outshines the quality of this game.
Anyway, glad to see you are posting reviews again -- I wish you had a catagory of "fun to play for a day" vs "fun to play for months" or something.  Seems like a more significant way of discerning waht's good.  I can't imagine playing this game for more than 1 day, but Dungeon Defenders I've played for months now & still think it's quite amazing.

andrew 8 years, 5 months ago

I think you've got a good point with the short-term vs. long-term play, but remember I'm judging games on their own merits, not on a comparative level (especially not against games with little connection at all).
GOBTRON is far from perfect, but highly enjoyable for the length of time the game is played. It's probably easier to argue that the game's price point is out of line, but as long as people understand how much content their getting before going in (which I think is clear here) then that becomes a personal choice on value.
While I appreciate how much you enjoy DD, please do take a moment to consider if your personal enjoyment is swaying your opinion too much. Barring one major site, most other critics had similar criticisms and final opinions on the game and even the App Store submitted reviews average to about 7 (3.5 and floating between 3/4 on our scale).
I do enjoy that you bring your strong opinions to the site though - it's good to have people who seriously consider how they feel about a game :)