Duke Nukem: Manhattan Project Review
- A technically accurate reproduction of the original game
- It feels dated and poorly optimised for touchscreen devices
- Controls suffer due to cluttered and unreliable interface
- Grimy aesthetic looks awful on a retina display
While Duke Nukem: Manhattan Project may be a small piece of gaming history, it feels as unweildy and out-of-date and on modern touchscreen devices as its macho protagonist.
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Duke Nukem: Manhattan Project has always been a game out of time. The original 2002 PC version was delayed by five years, by which time Duke's take on 80's action-movie stars was already D.O.A. Now, the iOS remake stands as a confused anachronism that struggles fit the mobile platform.
Back in the da, Duke Nukem: Manhattan Project's use of 3D to create a 2.5D run-and-gun platformer was worthy of note. The problem is, that twelve years on, the same trick does little to impress.
As a direct port of the original, it can't really be faulted - at least in the visual department. Every dirty 2002 polygon is perfectly reproduced, right down to the triangular bosoms of Duke's "babes." But time has not been kind, and leaping around the game's grimy environments feels dull and uninspiring.
The issues don't stop there, though. The incredibly cluttered touch interface struggles to cope to the exacting nature of the action, with the eight directional inputs and four action buttons frequently failing to respond as desired. Again, the grim aesthetic of the world does little to help matters, as making it tough to recognise objective even with the brightness turned all the way up.
The game's optimisation problems are exemplified by the eight-page dialogue box which greets you at you beginning. Perhaps this was once an instruction book, but reproduced on a small screen it is out of place and hard to read.
There is at least one nod to the present state of gaming in Manhattan Project, however. Every time you pause the game, the in-app purchases are proudly displayed. Offering the chance to upgrade Duke's arsenal, this selection of souped-up firepower breaks the game's difficulty curve, and is only really justifiable in light of the poorly executed controls.
Duke Nukem: Manhattan Project was passable when it originally released. Cramming it onto a touch screen device 12 years later has done nothing to boost its limited appeal, and the few changes that have been made do more harm than good.
Descriptiontoucharcade.com - "Duke Nukem: Manhattan Project is still a kick-ass trip"
148apps.com - "After pulling off around half an hour of playtime, it comfortably becomes one of the most fast-paced enjoyable platforming games I’ve played in a while"
appgefahren.de - "Duke Nukem - Manhattan Project will certainly not disappoint fans of the series"
Total Mutant Mayhem on iOS!
Duke Nukem takes his Mighty Boot to the Big Apple. Using G.L.O.P.P. (Gluon Liquid Omega-Phased Plasma), the maniacal Mech Morphix has transformed the creatures of New York City into an army of bloodthirsty mutants. In Duke Nukem: Manhattan Project, Duke must deploy W.I.N. (Weapons, Insults and Name-Calling) to rid the city of goo-based bad guys, and return peace and tranquility to The City That Never Sleeps.
Originally released to commemorate the 10th anniversary of Duke Nukem in 2002, Duke Nukem: Manhattan Project blends together the best elements of Duke Nukem 3D and the best 2D sidescrolling of the first two games in the series, Duke Nukem and Duke Nukem II.
From babes, bombs and Battlelords, to goggles, guns and Gargoyles, revisit Duke's dynasty with these re-released classics. Return to a time when the King Of Action didn't need regenerative health or auto-aim - a time when action games were actually about action, an era when heroes had the strength to carry as many guns as they wanted and use as many cheats as they needed.
Celebrate Duke Nukem's 20th anniversary in sunshade-wearing, quick-quipping style with a title that - alongside the re-release of Duke's first two adventures - recognizes a series that's had a tremendous impact on an entire industry, and represents the best of Duke in a way that no other game could.
*** Key Features: ***
A Good Day To Duke: Rip 'em a new one with 9 brand new weapons, including the G.L.O.P.P. Ray, Pipe Bomb, Pulse Cannon and the almighty "press-to-kill-everything" X-3000.
New York, New York: 8 huge levels across various regions of New York City: Rooftop Rebellion, Chinatown Chiller, Metro Madness, Unholy Underworld, Fearsome Factory, Tanker Trouble and Deviant Drilling. And the last level is, let's say, a little out of town.
Evil Has A Snout: Blast, jump and smart-ass through more than 25 enemies, including Pig Cops, Gator Grunts, and Roachoids.
What Are You Waitin' For?: A potent blend of old school gameplay and smooth 3D visuals, Duke Nukem: Manhattan Project brings together the best of both Dukes for the ultimate Duke Nukem experience.